Ship Stat Block

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'''Ship Stat Block Broken Down'''

Ships functionally are simply abstracted buildings. Use the downtime system to build room as necessary. Once the building is constructed the final room will be the Hull which acts as the ship’s skeleton. It is what makes the ship a ship. Once the hull is construct the rooms are locked, new rooms cannot be added without having to pay the full fee for the hull again. The cost of the hull is based on the total number of squares the ship uses for its rooms. 1 unit of labor per 5 squares. 1 unit of goods per room. 1 unit of influence per bunk space.

Name: The name of a ship. This is very important as any and all reputation will be attached to that ship’s name.

Speed: This is the number of hexes the ship can travel in a week. (Maybe have speed be a die type, captains can elect to push the ship for 1 unit of supplies. Roll die type + profession sailor to determine distance traveled)

Sailors Required: All ships require sailors. The number of sailor teams required varies depending on the size of the ship.

Cargo Space: This is the total amount of cargo room on deck. The amount of cargo space is double the size of the Storage Room. Downtime Capital (Goods, Magic, Labor) and Supplies each take up 1 unit of cargo space. Ship modifications take up additional cargo space as listed on their entry.

Quarters: A ship can only it so many people on it. Each 5 squares of Bunk House can hold 2 teams.

Upkeep: All ships require monthly upkeep. This is typically paid with goods but other ships may require differing amounts of upkeep. Missing the payment inflicts 1 point of morale damage to all units on the ship. Each unit on the ship costs 1 extra unit of supplies per month.

Contacts: As the ship ages the NPC roster on the ship will be filled out. These NPCs are either filled out during the course of play as DM introduced NPCs or introduced via the players by utilizing teams in combat.

Qualities: Certain ships have additional qualities based on how they are built and act as pre-built modifications or grant advantages during certain events.

Ship Traits:

Merchant Class: Calculate cargo space as x3 instead of x2

Military Class: Each 5 squares of barracks can hold 3 teams.