Patrons

Just a quick list of potential Patrons, note these are not 'witch' patrons. Those are thematic choices which the player should pick to fit who their patron is.


 * Dragons
 * One would need to either have dragon ancestry or petition a dragon to drink their blood.
 * Cost: Blood magic (ie causes damage to caster - likely causes unmitigated energy damage related to the bloodline like fire or cold.)
 * Note, this would be dragons, not the titan-esq true dragons. Though one could petition the true dragons and if they could survive the undiluted power would be a very strong caster.
 * Gnoll Matrons
 * This one is limited to a modified Witch Archetype - Putrefactor. The host must have a swarm of scarabs as a familiar that will live inside them. The familiar is the physical manifestation of the Matron's soul as well as a component in alot of Gnoll rituals.
 * Cost: Blood Magic (Causes damage tot he caster)
 * Vampirism
 * This is an unusual choice as one would basically take the hunger or the 'beast' as their patron.
 * Cost: Hunger Magic (Vampires haven't been fully fleshed out yet, but basically the caster would be moving their hunger up by a category in order to grant spell levels. It's dangerous because if they push too far they can devolve into voracious killing machines and it could be years before they return to the senses.)
 * Fungus Mat
 * his would strictly be limited either to BBEGs, DMPCs, or to an Abyss adventure.
 * The fungus mat feeds on the disparity between reality and unreality. The very edge of reality. This magic would be tapping into that. This magic is basically the opposite of druidic magic and has a reverse effect ie reality becomes thinner.
 * Cost: No idea