Team vs Team

Combat of team vs team; Rough copy

Combat Level: This number is the combat effectiveness of the unit. It is the average level of the NPCs in the unit and can be increased through investing in the unit either monetarily by buying better equipment or by spending the time to train them in PC classes instead of NPC. The difference in two units effective combat level determines the damage the units take.

Very Easy Fight: 1d4 damage

Easy Fight: 1d6 damage

Even Fight: 2d6 damage

Hard Fight: 3d8 damage

Suicidal: 4d10 damage

Damage is determined by the degree of difference between units. A level 1 Peasant vs Level 3 Soldier would have two degrees of separation. The level 3 soldier has an easy fight so they take 1d4 of damage. The level 1 Peasant suffers 4d10 damage. Whereas 3 Level 1 peasants and a level 3 soldier would be an even fight. Damage can be mitigated by the player characters through their actions before or during combat. Plans can increase effective combat level temporarily, sapping enemy supplies can decrease their effective combat level. Attacking strategic units or claiming strategic points during a fight can decrease damage die type or number of dice.