Team vs PCs

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PCs vs Teams:

When the PCs are fighting multiple units, rather than have 100s of units on the board the enemy teams will be represented by squad captains who have slightly better stats and can summon fellow soldiers as needed.

The enemy soldiers act as minions and the team leader can summon as many minions as the team has HP left.

This means that if players engage with an opponent team they are fighting at full health. But if the players bring an ally team with them, resolve the damage for that team vs team encounter first.

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Alternatively, have enemy units continuously spawn from a designated area or areas (Or just out of line of sight) until specific win conditions are met or the pool of enemy units are wiped out.

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During a fight the DM will advise if there are strategic objectives in a fight, ie: claiming a spot and defending it against enemies. Killing a specific enemy. Blowing up a supply wagon, etc. Completing these sort of objectives mitigate damage to the Players team and may award additional loot. Emphasis on offering players choices ie: “For taking out that supply wagon, you can either resupply your troops (reduce damage they suffer by 1 die type) or take it for yourself (extra loot token)