Breakdown of Classes

There have been some changes to the typical roles of classes in this setting.

Barbarian:

Uncivilized mongol-esq hordes are not common in the setting. Barbarians are typically tavern brawlers or pujalists.

Bard:

Unchanged

Clerics:

Extremely limited. Must be within range of their deity or god and can only learn up to level 3 spells. Clerics are exceedingly rare. Most practitioners more closely resemble shamans than priests.

Druid:

Unchanged

Fighter:

Fighters are unchanged but most mercenaries carry a revolver or several cheaper flintlocks.

Monk:

Unchanged

Paladin:

Extremely limited. Due to the nature of gods in this setting paladins are more aptly described as temple guards than adventurers. A paladin outside of the range of his diety's influence loses all divine powers.

Ranger:

Unchanged

Rogue:

Very common

Sorcerer:

Those who innately can manipulate the mechanisms within the machine in the shadow.

Wizard:
Wizards are more egocentric believing in their own hubris. They are more commonly scientists and scholars. (Think victorian era scientific societies ie: less science, more politics, and some of them can lob fireballs) Examples: Nikola Tesla, Darwin,

Wizards occupy a niche in society for nobility, scholars and inventors. Each usually trying to out snob the other.