House Rules

The House Rules for this Campaign setting are outlined below.

Armor as Damage Reduction
We will not be utilizing the critical roll rules presented in this option. Because those rules are far too unwieldy when simply rolling to confirm is faster and more likely to apply for the players.

Class Restrictions
Some classes may be restricted due to the setting

Dynamic Magic Item Creation
Creating magical items will require a series of skill checks.

To craft a magical items you will require any feats, spells and material costs but the required skill ranks and caster levels are not required

Firearms
All fire arms are considered Simple Weapons and cost 10% of the listed rate. Crossbows are still the weapon of choice for militia and peasants due to them being cheaper and more available.

Idols
Gods do not exist in this setting. The only source of divine spells are through Idols who can award spells to their followers.

NPC Levels
Players will start the game with 1 PC level and 1 NPC Commoner level. As they contribute to the game outside of sessions bonuses of the next NPC level will be incrementally added.

Wounds and Vigor
Players track two forms of HP. Vigor which is quickly regenerated and Wounds which represent 'real' damage to your character and are much slower to regenerate.

Vigor: You gain your regular HP as Vigor.

Wounds: Twice your Con score.

This allows the players to do more daring deeds in a setting without wide spread magical healing.